Damage Contest

Build your loadout, set your strategy, and compete for the highest damage in 15 rounds!

Player Strength

100,000,000

Player Speed

100,000,000

Opponent Defense

85,000,000

Opponent Dexterity

225,000,000

Math Bachelor

−25% Ammo

Critical Hit Merits

5 Merits

Education Bonus

+3% Crit

Opponent Armor

40% (100% coverage)

Temporary Item

Tear Gas

primary

Available Cards

Tavor TAR-21 (Focus)

DMG: 74.74 | ACC: 55.57

focus 17%

$130M

Enfield SA-80 (Expose)

DMG: 69.62 | ACC: 58.8

expose 8%

$135M

AK-47 (Deadeye)

DMG: 68.4 | ACC: 60.64

deadeye 55%

$400M

SIG 552 (Specialist)

DMG: 74.22 | ACC: 54.51

specialist 25%

$210M

Jackhammer (Bleed)

DMG: 76.2 | ACC: 56.81

bleed 28%

$350M

M4A1 Carbine (Sure Shot)

DMG: 65.66 | ACC: 53.74

sure-shot 6%

$300M

Selected

Drag a card here

secondary

Available Cards

Fiveseven (Quicken)

DMG: 63.31 | ACC: 56.62

quicken 114%

$300M

China Lake (Cripple)

DMG: 81.05 | ACC: 48.75

cripple 24%

$145M

USP (Assassinate)

DMG: 52.58 | ACC: 64.11

assassinate 93%

$285M

QSZ-92 (Specialist)

DMG: 70.79 | ACC: 60.91

specialist 32%

$300M

Beretta 92FS (Deadeye)

DMG: 59.29 | ACC: 57.19

deadeye 59%

$235M

Selected

Drag a card here

melee

Available Cards

Naval Cutlass (Quicken)

DMG: 70.95 | ACC: 58.12

quicken 66%

$145M

Katana (Grace)

DMG: 63.42 | ACC: 61.38

grace 41%

$210M

Claymore Sword (Frenzy)

DMG: 65.95 | ACC: 56.18

frenzy 8%

$275M

Diamond Bladed Knife (Penetrate)

DMG: 66.26 | ACC: 65.98

penetrate 28%

$390M

Kodachi (Empower)

DMG: 67.99 | ACC: 61.51

berserk 58%

$350M

Metal Nunchaku (Wind-Up)

DMG: 70.19 | ACC: 66.72

wind-up 151%

$250M

Flail (Crusher)

DMG: 80.61 | ACC: 34.25

crusher 82%

$225M

Macana

DMG: 62.05 | ACC: 68.74

$0M

Selected

Drag a card here

Budget

$0 / $600,000,000

Strategy Builder

Drag rules from the right into your sequence on the left

Active Sequence (top = first priority)

Drag rules here to build your strategy

Available Rules

Use for X rounds

Use this weapon for a fixed number of rounds.

Use until reload needed

Use this weapon until the clip is empty (needs reload).

Use until out of ammo

Use this weapon, reloading as needed, until all ammo is spent and no further reloads possible.

Use until bonus procs (no reloading)

Use this weapon until a specific bonus effect triggers successfully. Will not reload.

Use until bonus procs - Reload as necessary

Use this weapon until a specific bonus effect triggers successfully. Will reload as needed.

Use until debuff reaches X stacks

Use this weapon until a debuff reaches a certain stack count.

Use until a hit lands

Use this weapon until at least one attack hits.

Use for rest of fight

Switch to this weapon and keep using it until the end.

Reload weapon

Spend this round reloading the selected weapon slot (no attack).

Use temporary item

Use the temporary item selected in Shared Configuration this round (no attack). Effects activate from this round onwards.