Build your loadout, set your strategy, and compete for the highest damage in 15 rounds!
Player Strength
100,000,000
Player Speed
100,000,000
Opponent Defense
85,000,000
Opponent Dexterity
225,000,000
Math Bachelor
−25% Ammo
Critical Hit Merits
5 Merits
Education Bonus
+3% Crit
Opponent Armor
40% (100% coverage)
Temporary Item
Tear Gas
Available Cards
Tavor TAR-21 (Focus)
DMG: 74.74 | ACC: 55.57
focus 17%
$130M
Enfield SA-80 (Expose)
DMG: 69.62 | ACC: 58.8
expose 8%
$135M
AK-47 (Deadeye)
DMG: 68.4 | ACC: 60.64
deadeye 55%
$400M
SIG 552 (Specialist)
DMG: 74.22 | ACC: 54.51
specialist 25%
$210M
Jackhammer (Bleed)
DMG: 76.2 | ACC: 56.81
bleed 28%
$350M
M4A1 Carbine (Sure Shot)
DMG: 65.66 | ACC: 53.74
sure-shot 6%
$300M
Selected
Drag a card here
Available Cards
Fiveseven (Quicken)
DMG: 63.31 | ACC: 56.62
quicken 114%
$300M
China Lake (Cripple)
DMG: 81.05 | ACC: 48.75
cripple 24%
$145M
USP (Assassinate)
DMG: 52.58 | ACC: 64.11
assassinate 93%
$285M
QSZ-92 (Specialist)
DMG: 70.79 | ACC: 60.91
specialist 32%
$300M
Beretta 92FS (Deadeye)
DMG: 59.29 | ACC: 57.19
deadeye 59%
$235M
Selected
Drag a card here
Available Cards
Naval Cutlass (Quicken)
DMG: 70.95 | ACC: 58.12
quicken 66%
$145M
Katana (Grace)
DMG: 63.42 | ACC: 61.38
grace 41%
$210M
Claymore Sword (Frenzy)
DMG: 65.95 | ACC: 56.18
frenzy 8%
$275M
Diamond Bladed Knife (Penetrate)
DMG: 66.26 | ACC: 65.98
penetrate 28%
$390M
Kodachi (Empower)
DMG: 67.99 | ACC: 61.51
berserk 58%
$350M
Metal Nunchaku (Wind-Up)
DMG: 70.19 | ACC: 66.72
wind-up 151%
$250M
Flail (Crusher)
DMG: 80.61 | ACC: 34.25
crusher 82%
$225M
Macana
DMG: 62.05 | ACC: 68.74
$0M
Selected
Drag a card here
Budget
$0 / $600,000,000
Strategy Builder
Drag rules from the right into your sequence on the left
Active Sequence (top = first priority)
Drag rules here to build your strategy
Available Rules
Use for X rounds
Use this weapon for a fixed number of rounds.
Use until reload needed
Use this weapon until the clip is empty (needs reload).
Use until out of ammo
Use this weapon, reloading as needed, until all ammo is spent and no further reloads possible.
Use until bonus procs (no reloading)
Use this weapon until a specific bonus effect triggers successfully. Will not reload.
Use until bonus procs - Reload as necessary
Use this weapon until a specific bonus effect triggers successfully. Will reload as needed.
Use until debuff reaches X stacks
Use this weapon until a debuff reaches a certain stack count.
Use until a hit lands
Use this weapon until at least one attack hits.
Use for rest of fight
Switch to this weapon and keep using it until the end.
Reload weapon
Spend this round reloading the selected weapon slot (no attack).
Use temporary item
Use the temporary item selected in Shared Configuration this round (no attack). Effects activate from this round onwards.