Torn Weapons
Simulator

3-Weapon Simulator Under Construction

Simulate combat across a Primary, Secondary, and Melee weapon using a custom switching strategy.

Strategy Builder

Drag rules from the right into your sequence on the left

Active Sequence (top = first priority)

Drag rules here to build your strategy

Available Rules

Use for X rounds

Use this weapon for a fixed number of rounds.

Use until reload needed

Use this weapon until the clip is empty (needs reload).

Use until out of ammo

Use this weapon, reloading as needed, until all ammo is spent and no further reloads possible.

Use until bonus procs (no reloading)

Use this weapon until a specific bonus effect triggers successfully. Will not reload.

Use until bonus procs - Reload as necessary

Use this weapon until a specific bonus effect triggers successfully. Will reload as needed.

Use until debuff reaches X stacks

Use this weapon until a debuff reaches a certain stack count.

Use until a hit lands

Use this weapon until at least one attack hits.

Use for rest of fight

Switch to this weapon and keep using it until the end.

Reload weapon

Spend this round reloading the selected weapon slot (no attack).

Use temporary item

Use the temporary item selected in Shared Configuration this round (no attack). Effects activate from this round onwards.

Shared Configuration

0

Temporary Item

Primary

Secondary

Melee

Build your strategy and click Run Simulation.