Weapon Bonus Index
Browse all 52 weapon bonuses. Click any entry for full analysis.
Achilles
Increased foot damage (%)
Assassinate
Increased damage on first turn (%)
Backstab
Chance (X%) of double damage when opponent is 'distracted'
Berserk
Increased damage (X%), but with a reduced (half X%) hit chance
Bleed
Chance (X%) at causing bleed DOT effect
Blindside
Increased damage (X%) if target has full life
Bloodlust
Life regenerated by (X%) of damage dealt
Comeback
Increased (X%) damage when brought below ¼ life
Conserve
Increase (%) of ammo conservation
Cripple
(X%) chance on hit of debuffing enemy passive dexterity by -25%
Crusher
Increased head damage (X%)
Cupid
Increased heart damage (X%)
Deadeye
Increased critical hit damage (X%)
Deadly
(X%) Chance of a deadly hit (+500% damage)
Disarm
Disables opponent's weapon for (X) turns upon hitting their hand or arm
Double-Edged
(X%) chance of double damage at the cost of self-injury
Double-Tap
(X%) chance at hitting twice in a single turn
Empower
Increased passive strength while using the weapon
Eviscerate
Opponent receives extra damage (X%) under this effect
Execute
Instantly defeat a target upon a damaging hit when opponent is below (X%) life
Expose
Increased critical hit rate (X%)
Finale
Increased damage (X%) for every turn the weapon is not used
Focus
Hit chance increase (X%) for every successive miss
Frenzy
(X%) increase to damage and accuracy on each successive hit
Fury
Chance (X%) of hitting twice in a single turn
Grace
Increased hit chance (X%), reduced damage (1/2X%)
Home Run
(X%) chance to deflect incoming temporary items
Irradiate
Apply 1–3 hours radiation poisoning when used for the finishing hit
Motivation
(X%) chance to increase all stats by 10% (up to five stacks)
Paralyze
Adds 300 seconds 'paralyzed' effect (50% chance of missing turns)
Parry
(X%) chance to block incoming melee attacks
Penetrate
Ignores (X%) of enemy armor mitigation
Plunder
Increase (X%) to money mugged when used for finishing hit
Powerful
Increased damage (X%)
Proficience
Increase XP (X%) gained when used for the finishing hit
Puncture
(X%) chance of ignoring armor rating
Quicken
Increased speed (X%) while using the weapon
Rage
(X%) chance at hitting 2–8 times in a single turn
Revitalize
(X%) chance of restoring the energy spent attacking, when used for the finishing hit
Roshambo
Increased groin damage (X%)
Slow
(X%) chance on hit of debuffing the enemy passive speed by -25%
Smurf
(X%) damage increase for each level under an opponent
Specialist
Increased damage (X%); weapon is limited to a single clip
Stricken
Increased hospital time upon final hit
Stun
(X%) chance to cause opponent to miss next turn
Suppress
(X%) chance to suppress opponent, causing 25% chance to miss future turns
Sure Shot
(X%) chance at a guaranteed hit
Throttle
Increased throat damage (X%)
Warlord
Increases respect gained by (X%) if used on last hit
Weaken
(X%) chance on hit of debuffing the enemy passive defense by -25%
Wind-Up
Increase damage (X%) after spending a turn to wind up the weapon
Wither
(X%) chance on hit of debuffing the enemy passive strength by -25%