Torn Weapons

Weapon Bonus Index

Browse all 52 weapon bonuses. Click any entry for full analysis.

Achilles

Increased foot damage (%)

Assassinate

Increased damage on first turn (%)

Backstab

Chance (X%) of double damage when opponent is 'distracted'

Berserk

Increased damage (X%), but with a reduced (half X%) hit chance

Bleed

Chance (X%) at causing bleed DOT effect

Blindside

Increased damage (X%) if target has full life

Bloodlust

Life regenerated by (X%) of damage dealt

Comeback

Increased (X%) damage when brought below ¼ life

Conserve

Increase (%) of ammo conservation

Cripple

(X%) chance on hit of debuffing enemy passive dexterity by -25%

Crusher

Increased head damage (X%)

Cupid

Increased heart damage (X%)

Deadeye

Increased critical hit damage (X%)

Deadly

(X%) Chance of a deadly hit (+500% damage)

Disarm

Disables opponent's weapon for (X) turns upon hitting their hand or arm

Double-Edged

(X%) chance of double damage at the cost of self-injury

Double-Tap

(X%) chance at hitting twice in a single turn

Empower

Increased passive strength while using the weapon

Eviscerate

Opponent receives extra damage (X%) under this effect

Execute

Instantly defeat a target upon a damaging hit when opponent is below (X%) life

Expose

Increased critical hit rate (X%)

Finale

Increased damage (X%) for every turn the weapon is not used

Focus

Hit chance increase (X%) for every successive miss

Frenzy

(X%) increase to damage and accuracy on each successive hit

Fury

Chance (X%) of hitting twice in a single turn

Grace

Increased hit chance (X%), reduced damage (1/2X%)

Home Run

(X%) chance to deflect incoming temporary items

Irradiate

Apply 1–3 hours radiation poisoning when used for the finishing hit

Motivation

(X%) chance to increase all stats by 10% (up to five stacks)

Paralyze

Adds 300 seconds 'paralyzed' effect (50% chance of missing turns)

Parry

(X%) chance to block incoming melee attacks

Penetrate

Ignores (X%) of enemy armor mitigation

Plunder

Increase (X%) to money mugged when used for finishing hit

Powerful

Increased damage (X%)

Proficience

Increase XP (X%) gained when used for the finishing hit

Puncture

(X%) chance of ignoring armor rating

Quicken

Increased speed (X%) while using the weapon

Rage

(X%) chance at hitting 2–8 times in a single turn

Revitalize

(X%) chance of restoring the energy spent attacking, when used for the finishing hit

Roshambo

Increased groin damage (X%)

Slow

(X%) chance on hit of debuffing the enemy passive speed by -25%

Smurf

(X%) damage increase for each level under an opponent

Specialist

Increased damage (X%); weapon is limited to a single clip

Stricken

Increased hospital time upon final hit

Stun

(X%) chance to cause opponent to miss next turn

Suppress

(X%) chance to suppress opponent, causing 25% chance to miss future turns

Sure Shot

(X%) chance at a guaranteed hit

Throttle

Increased throat damage (X%)

Warlord

Increases respect gained by (X%) if used on last hit

Weaken

(X%) chance on hit of debuffing the enemy passive defense by -25%

Wind-Up

Increase damage (X%) after spending a turn to wind up the weapon

Wither

(X%) chance on hit of debuffing the enemy passive strength by -25%